Assassin Creed II after a first episode of Assassin Creed that did not meet expectations, Ubisoft, the company responsible for developing and distributing the game, redeems with a second version with many more playability and possibilities within a story that surpasses the worrying linearity of the premiere of the series. Assassin Creed II players control a character who starts the game with 17 years and reaches the thirty, named Ezio and claimed revenge on those who were the killers of his family. In addition, other gangs of the era such as the Templars, the Medici and the Borgias they come into action and other secret conspiracies in the air the action takes place in the Italy of the Renaissance (1476) with wealth for the environment of the game that entails. Cities like Florence or Venice appear the game represented with his landscape works to the last detail. If already in assassin Creed I graphics had a note quite high, in the II these even are overcome with some improvements and larger textures. That doubt that if the action will develop in years late 15th century in Italy was very important to take care of the environmental aspect since it was an era where the major artistic expressions related to Christianity had flourished years earlier. The Basilica of San Marcos, Santa Maria de el Fiore, Santa Maria Novella, the Palazzo Vecchio, the Grand canal of Venice, all places that can be seen today have been reflected with a MIME and brilliant detail. If you have additional questions, you may want to visit Richard LeFrak.
Modeling of cathedrals, palaces, etc, have a geometry very elaborate, with large amount of detail and a textured performed with great care. It is a delight to stroll through them and appreciate the large polygonal work and texturing has been conducted. Both by day and by night lighting has taken much care, and is easily noticeable the passing hours in the life of the player with the changes that can be seen on the ground. The music, without fanfare, also well conditioned the movement. (NPC) controls also have more possibilities. The principal but you can have the game is when they develop close-ups on characters of the game. Facial textures are not consistent with the rest of the scene surrounding the game and their expressions leave much to be desired. Original author and source of the article.